I’m looking to create an audio emitter that is one long straight line. I’ve tried using a capsule but the sound seems to still emit from the orgin of the capsule. Does anyone have a solution where we can create a line emitter where the entire line is the ‘min’ and we can set a falloff in distance from that line? As an example, imagine if we were in a tunnel, and there is a long pipe running overhead. I’m looking to attach a looping sound of water going through pipes along that line (the pipe) all the way down the hall.
Thanks,
Have you tried to spawn/attach sound in the beginning of the tunnel and detach/stop it in the end?
I have not tried that yet, but if I go that route how would i make sure the “line emitter” remains on one side of the tunnel as opposed to just playing attached to the character no matter the character’s location? It needs to emit from one side of a tunnel while within an area. For example, there’s a water stream on the left side of the sewer tunnel, so in addition to being attached to the (player pawn?), it needs to emit on the left side of the tunnel only. Does that make sense?
Thanks,