Audio from radio device breaks if you respawn on a checkpoint

Summary

I have a radio device playing custom audio for background music which loops, and every player is registered to it from their initial spawn. There is a switch they can use to enable or disable it (by registering or unregistering them), and it works fine until the player runs over a checkpoint and then respawns. Audio from the radio device then breaks and won’t play for the player anymore.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Audio

Steps to Reproduce

Spawn in like normal and register the player to a radio device so they can hear audio playing. Then run over a checkpoint, and afterwards, respawn. When you respawn the audio will stop.

Expected Result

The audio should continue as the player has not been unregistered.

Observed Result

The audio stops playing for the player.

Platform(s)

UEFN, PC

Additional Notes

Map memory is very high. I don’t see that it should be able to affect the audio functionality though.