I recently start researching the spatial sound plugins for VR.
I’m planning to port the game to Quest and one thing I’ve been wonder is that since Quest is using speaker instead of headphone, does the audio plugin still important to create spatial sound? Or is it not much different from default UE4 audio when users listening with the built-in speaker?
If you have the Quest dev kit can you share some insight about the audio setup?
Thank you very much!