Summary
Audio attenuation does not work in cutscenes, it is heard throughout the map
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Audio
Steps to Reproduce
Creates a cinematic.
- Add an Audio and an object.
- Attach the audio to the object.
- Set an attenuation parameter on the audio
- Configure your cinematic device.
Expected Result
When the cinematic is played, the audio should be heard where it is attached to the object.
Observed Result
The audio is heard throughout the map without spatialization and attenuation
Platform(s)
PC