I’m trying to get the audio spectrum output from a MediaPlayer playing a mp3 on the Quest2.
I’m using the start analyzing function from the Audio Mixer Blueprint library and in the editor it works fine and I see output (wired one float from the freq. array to a text render component).
On the Quest2 on the other hand it doesn’t give any output even though the sound plays fine. I’m leaving the Submix field blank to use the Master output,
Tried explicitly setting the new Audio Engine in the AndroidEngine.ini but no luck.
Has anyone here managed to get this working, or have any ideas on what could cause this?
Thanks in advance!