ue5.3 and ue5.5 both failed
Hey @3183284a7e224197a1a9975af990e8d7
Did you tried to create a new blueprint from the playerstate?
Some times the if you have a blueprint child and you add/modify components not work correctly.
Quick question why are you using the “this” below the create defaultsubobject?
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Yes,I create a new blueprint child to set some variables.
The “this” is used to see if the construct is successful when debugging.
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