HOWEVER, I know a few ways to get at least approximate shadows. Just pay attention to these settings and try playing with them:
- In Static Mesh: Dynamic Inset Shadow = true;
- In SpotLight/Direction Light: Distance Field Shadows = true (and also check that your project generates Distance Field for meshes and their settings);
- In Static Mesh: Distance Field Indirect Shadow = true;
- Direction Light (Movable): Dynamic Shadow Distance MovableLight = 1500 (depending on the distance at which your meshes get normal shadows; you can also try 0);
- In SpotLight/Direction Light: Contact Shadow Length = 0.01 - 1 (and find other settings for Contact Shadow nearby);
Probably the best option is to use Direction Light with mobility on Movable and use good shadows at close range to the meshes, and where they disappear - use shadows from Distance Field and make a barely noticeable transition. Or use shadows only from Distance Field, and make it with a better resolution (I think it’s possible, but I haven’t done it myself)