Hey there,
Im trying to use the EventReceiver - Spawn and EventCreator - Spawn to create a spark effect with random delay.
This currently works for a burst like effect. However, if I want some of my emitters in the particle system to putter out(last 0.5 seconds and go from spawning 50 sparks to 0) it does not work.
I need to use this because I want all my particle emitters to play off at the same time . Rather than at random offset delays. Currently the only way I see to do this is to build a custom blueprint. This is a pretty annoying to use however, since you have to simulate to see your particle effect at work. If you are working on a huge map, simulate can take 20-40 seconds to start. Is there a better way of doing this or am I stuck with the blueprint method.
Hopefully someone can help!
Thanks for looking