Attempting mirror soft edges with Dither TemporalAA material function in Unreal 4. Almost working.

If anyone has any advice on how to get that dither as fine as possible :slight_smile:

I am thinking of using a finer noise texture. Would that get that dither finer and soften the edges more?

Here is video.

Water shader added just above disc.

Looks awesome

Thank you :slight_smile: