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Attempting mirror soft edges with Dither TemporalAA material function in Unreal 4. Almost working.

If anyone has any advice on how to get that dither as fine as possible :slight_smile:

I am thinking of using a finer noise texture. Would that get that dither finer and soften the edges more?

https://www.youtube.com/watch?v=hY-639ATXBM

Here is video.

https://www.youtube.com/watch?v=uwnOe11yuig

Water shader added just above disc.

Looks awesome

Thank you :slight_smile: