Attemping to get my VR Pawn to trigger an Overlap Event to open a door. Not working.

So I have imported VR controls into my project which now has them working properly and movement is possible. The problem is I would like to have the doors open on overlap with the VR pawn, but I can’t seem to get it working correctly. Here is the current BP for the door.

The BP was working on a button press before but now that function is unnecessary in VR. Please help!

I searched for an answer to this but cam up blank.

Put a print string, right on the overlap, you can print out either the class or name of the actual object and see what’s going on :slight_smile: