Sorry to be a pain in the ■■■ mordentralBut I’m struggling to understand how to set this up inside BPs.
If you get a chance could you provide screenshots of the BP code as I cant visualize how the weapon Is interacting with the skeletal mesh of the character BP.
And how they are attaching via the constraint.
I really want to solve this as its been a issue on the back-burner for a while.
not sure if the constraint should be in the victim BP or the weapon BP.
Not sure how a vr hand could also grab a character skeletal mesh by the head.
Im still working and testing stuff but its not going well 
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