I have seen something I want to replicate in both the walking dead saints and sinners vr game and the new boneworks game.
Basically when you hit an enemy in the head with a melee weapon it makes it seem like the weapon has embedded in the skull and you need to yank it back out again.
Boneworks example vid
Walking dead example vid
I have had some Ideas on how this could work where if the velocity of the melee weapon is greater than a certain value when the head is struck, it could attach to the melee weapon using either An IK chain or physical animation blend. And detach from the melee weapon if the motion controller velocity is above a certain value.
Anybody got some good ideas on a way to pull this off convincingly or better methods on how to do it.