Attaching wind source to Skeletal Mesh itself?

Hi,

I have a SkeletalMesh with APEX Clothing and I want that cloth to keep flying in a certain direction, just like we can do by applying wind using the show menu however all the tutorials I found tell me to use Wind Directional Source but I don’t want to use that, I am making a mod and I only have access to SkeletalMesh not the level so is it possible to add wind source directly to the SkeletalMesh ? maybe like in a socket or something ? I am not sure if it makes sense but I just want the cloth to keep flying in one direction without using environment.

Is it possible or not ?

My UE version is 4.7.6.

Thanks!

Hello, for that you will have to take a side of the body in the interface of the skequelle, then make a right click and create a socket then right click > add preview asset you take it and place it and its done:)

Hello, for that you will have to take a side of the body in the interface of the skequelle, then make a right click and create a socket then right click > add preview asset you take it and place it and its done:)

Yes but that’s the way to attach another mesh with the skeletal mesh, in my case I want to attach a WindDirectionalSource to the skeletal mesh, it’s a class so is it possible to attach that and how ?