Attaching physics handle to mouse cursor / dragging components

Hey guys. I’ve tried to figure this out in CPP and in blueprints, but can’t seem to get it to work the way that I want to.

I have a static camera, I’m trying to linetrace from the cursor position and use that HitResult to attach a physics handle and drag the hit component with the cursor position (while LMB is held down).

I can’t seem to get the object to follow the cursor position. I’ve looked through videos and old threads but still am having trouble.

I would really, really appreciate any help.

Hi, I’m currently doing this and figured it out for the most part. The one issue I’m trying to solve is the rotation. Have you figured that out? I want to reset the rotation but it seems like the physics handle only takes in relative rotation on it’s functions for movement and grabbing.

Thanks