I am pretty new to developing in Unreal, moving from mostly art and animation background. I am currently working on a project where I’d like to be able to press UI buttons with my virtual hands. here is my problem:
How can I attach a collision sphere component to a tip of index finger? (I am using Valve Index controllers)
I tried sockets (both on component spawn and on tick with BP), tried pulling pose and transform data - no idea where I am going wrong about it, but just can’t so figure out where does that info live.
At the very basic level I want to get the location of right index finger tip, in either local or world space. Someone, please help, I’ve been at it for 3 days now with no results. (and yes, I googled and googled, watched ton of tutorials, found nothing that matched my problem).