hi! ive been having one of the most frustrating time of my life lol, i literally just started up unreal engine and what I want to do is to attach the camera to the character head, and also add head bobbing while walking and running. but i cant seem to change the camera because it is inherited?? Pls help me
Can you provide more information?
For instance, how is your character set up? Which is the code that is causing the issue?
i cant seem to change the camera
Can you be more clear of what is the problem that you are running into?
Hey there, you make the camer a child class of the mesh, on the parent socket pick head bone. For the head bobbing look at camera shakes.
CameraComp->SetupAttachment(GetMesh()); Do This At RunTime Is Will Make The Camera A Child Of The Mesh
Cant seem to parent the camera to a socket
What happens? If you use that then it should attach to the root of the mesh.