Attaching a 3D fluid to a character or dynamic object?

Hi there, I’m trying to develop an effect where a character can emit a stream of liquid from a skeletal mesh. I want the water stream to be attached to one of my character’s sockets. I want to use Niagara’s 3D liquid to achieve this and I’ve started from the ‘Grid 3D FLIP Hose’ template.

image

I’ve managed to remove the water body from the emitter so it’s just a hose (no water container), but it seems like the system isn’t designed to be moveable since the bounds don’t properly orient if I attach the Niagara System to my skeletal mesh (a bunch of things go wrong).

The UE 5.3 content examples show simulations for fire that can move by being parented to a dynamic object, but only for a 2D fire example. Is this functionality not possible on the 3d liquid emitter? Thanks!