During testing we have found a strange issue we can’t fix. One of our characters has a lantern attached to her head which projects a dynamic light. In one of her animations she handles a tool (attached object) with her hands. When the player is close to her, the dynamic light’s shadow appears fine, showing the shadow of both her hands and the tool, but when the player moves away from her, the light only cast her hands’ shadow, but not the tool’s.
We have investigated, but have found no cause for this? Is it possible that the engine doesn’t cast shadows for attached objects when the character is too far from the camera? Is there any way to fix this?