Attached mesh shakes when moving.

Hello everyone!

Has anyone here ever tried to create large physical objects with multiple child StaticMeshes? I have such an object, about 30 meters. I notice very strong shaking of the child meshes if I try to move such an object by physics. This is much more noticeable if I rotate the object and a little less if I just move it.

Apparently, this is not a problem of lagging location and rotation for the component itself. Something is happening to the mesh itself. And it becomes stronger if the object moves away from the origin.

After that, I noticed that moving the pivot of the mesh to the center of this mesh reduces the shaking. But it does not completely eliminate the problem.

Any possible reasons for this?

1 Like

I have a similar problem. I think it might have something to do with collision, but I still can’t tell…

The same here. I have a locomotive with dozens of attached staticmeshecomponents to it and have the same tremor on them. I don’t think the problem is in collisions, because I don’t have them on almost everything there. Should be smth different.

UPD: Also I should mention I move the whole actor and staticmeshcomponents separately and individually with no physics, just using SetLocationAndRotation (I mean different variations of this) and the shakings are still here.

Bump.

1 Like