Attached character lags behind on client

Hi, In my game, my client attaches to a vehicle, and then when it is being driven, the client sometimes rubberbands, he stays in the right position, but sometimes lags behind. IDK what to do, when the player is driving, and is possessing the vehicle, they don’t lag behind at all.

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I have the same issue, Client runs fine when not attached (probably thanks to the CharacterMovement), but rubberbands like crazy when attached to something else!!

Disable CMC when attached to something else that uses a movement component.

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Yeah, this is took me awhile to figure out on my own, but once I did it was a game changer. Literally lol