Attach something to entity in level sequence make session unable to start

Summary

Reference any entity in level sequence, make the session instant disconnect when cinematic play

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Other

Steps to Reproduce

  • Create prefab with Mesh component, or any component you want

  • Add prefab to view port

  • Drag and drop entity to level sequence in sequencer

  • Reference any prop and attach it through the sequence, to the entity

  • Add Cinematic Device with auto play

  • Start session

Expected Result

Starting session with prop attached to entity/mesh component in entity
OR
Disable the possibility to add entity to sequence or to attach to it, depending what causing the issue

Observed Result

UEFN Session automatically disconnect when start, freezing the client to.

Platform(s)

Windows

Additional Notes

No particulary log except timeout