Summary
Reference any entity in level sequence, make the session instant disconnect when cinematic play
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Other
Steps to Reproduce
-
Create prefab with Mesh component, or any component you want
-
Add prefab to view port
-
Drag and drop entity to level sequence in sequencer
-
Reference any prop and attach it through the sequence, to the entity
-
Add Cinematic Device with auto play
-
Start session
Expected Result
Starting session with prop attached to entity/mesh component in entity
OR
Disable the possibility to add entity to sequence or to attach to it, depending what causing the issue
Observed Result
UEFN Session automatically disconnect when start, freezing the client to.
Platform(s)
Windows
Additional Notes
No particulary log except timeout