I currently have it so a spear hits an object but if the object falls the spear remains floating in space.
I’ve read an Attach to Actor node is needed but I’m not having any luck setting it up. Is this setup getting close? (see attached) And if so what do I plug in to the Attach nodes ‘target’ and ‘parent’ so the spear sticks to anything if it moves/falls. eg. the cubes in the first person template or a copy of my character model with a physics asset.![alt text][1]
Thanks Wes, this works great for the cubes but not so much for a character. I have Owen walking around in my scene and the spear hits him but stops dead as he walks on. What would I need to add for it to stick to him?
the first example works as its meant to. in the first one its only meant to stick to physics objects. so its not a work doesnt work its more of a applies to your situation. for example if you wanted a projectile that only attaches to characters then the first one is the way to go. yours doesnt actually attach the projectile to anything so it isnt exactly complete but if it had been it would be suited to sticking to walls. as it is now though yours would have issue sticking to any moving actor such as a character.