Attach Object To Spline

Many ways:

  • you could create an array of static meshes and then add static mesh components based on that:

  • it would also work without the variable:

  • the blueprint police may try to stop you from doing this, but just ignore them:

  • the Select node would work, too

All of the above would produce the same result.

  • perhaps there is no need to create the coasters dynamically. If you know upfront what is needed, the component can be made a part of the spline actor manually: