Ahaha fair enough! The pursuit of knowledge never ends.
I’m referring to the way they look. The behavior is fine.
Many ways:
- you could create an array of static meshes and then add static mesh components based on that:
- it would also work without the variable:
- the blueprint police may try to stop you from doing this, but just ignore them:
- the
Select
node would work, too
All of the above would produce the same result.
- perhaps there is no need to create the coasters dynamically. If you know upfront what is needed, the component can be made a part of the spline actor manually:
Ahh! Okay. I was kind of close, but not quite haha. Thank you!
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