Attach object to HMD?

I’ve played with getting Position/Location of the HMD, but without much luck, does anyone know an easy way of attaching an object to the players head?

Parenting a mesh only seems to inherit the rotation, and not the tracking position…

I’m not sure if there’s an easy way- I’ve been trying to attach a headlamp to the player character without much luck. Over in the VR Template thread in the Community Content board, mitchemmc suggested the following:
“I suggest finding the camera managers forward vector and rotating the headlamp to that, an example of that would be in the animation blueprint of the explorationCharacter where I do this to set the pitch and yaw values.”
I’ve had a look at the template but don’t really understand enough about blueprints to be able to figure it out myself.