I am trying to make a simple roller coaster ride. I animated a cube with one joint in maya and exported the animation to unreal.
Then I parented a socket to the root bone and used this blueprint to attach the camera to the socket.
This works fine in normal mode, but when in VR mode when I rotate my head, I will fly all around the scene.
It seems like it keeps the pivot of the head model at world origin and when I rotate my head, the camera moves around a pivot that is really far away from where the camera is.
Did anybody experienced the same problem or does somebody knows a solution for this?