Hey, im trying to attach my actor to my character, the actor is successfully attached but the inherits static mesh isn’t moving. I made a video about it, because its hard to describe and i’m not able to/ i dont know to reproduce it. the project is to big that i can’t just restart it and copy and paste everything into a new project and maybe it’ll happen again, so hopefully someone have an idea to handle this problem.
https://www…com/watch?v=unwHrnoZBeU&feature=youtu.be
Something that i forget is, its working fine when i use the static mesh as root but now i’m trying to get the defaultsceneroot back with a new scene component as root and there happen the problem
Hi ,
Can you show me a screenshot of your blueprint setup where you are attaching the actor to your skeletal mesh?
I found the problem in the forum, the mesh is detaching from the root component when simulate physics is on, so i have to disable physics and then attach the mesh back to the scene root before attaching it to my character.