Attach actor to socket results that static mesh isn't moving

Hey, im trying to attach my actor to my character, the actor is successfully attached but the inherits static mesh isn’t moving. I made a video about it, because its hard to describe and i’m not able to/ i dont know to reproduce it. the project is to big that i can’t just restart it and copy and paste everything into a new project and maybe it’ll happen again, so hopefully someone have an idea to handle this problem.

https://www…com/watch?v=unwHrnoZBeU&feature=youtu.be

Something that i forget is, its working fine when i use the static mesh as root but now i’m trying to get the defaultsceneroot back with a new scene component as root and there happen the problem

Hi ,

Can you show me a screenshot of your blueprint setup where you are attaching the actor to your skeletal mesh?

I found the problem in the forum, the mesh is detaching from the root component when simulate physics is on, so i have to disable physics and then attach the mesh back to the scene root before attaching it to my character.