For my game I need to pick up an actor from the ground and attach it to my hand.
I made the actor perform a trace that do result in a hit, I get the actor, cast it, try to attach it and it doesn’t work. I can put a print after the attach node and the print will display, so there’s no casting/hit error. What am I doing wrong ?
Note that the actor I’m picking has physics enabled (that I can disable using the function shown in the immage)