Attach Actor to Component not working

For my game I need to pick up an actor from the ground and attach it to my hand.

I made the actor perform a trace that do result in a hit, I get the actor, cast it, try to attach it and it doesn’t work. I can put a print after the attach node and the print will display, so there’s no casting/hit error. What am I doing wrong ?

Note that the actor I’m picking has physics enabled (that I can disable using the function shown in the immage)
Thanks

Solved here : I need help getting physics and attach to component working together

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