I need help getting physics and attach to component working together

Hi there people of the Unreal Forums, I have recently run into an issue with physics and the attach to component function. If I have physics enabled “Attach To Component” won’t work. They won’t even work if I disable them in blueprints before I run the “Attach To Component” function. I have attached images of the blueprint. They are applied to the object I want to pickup.

I have found a solution to this problem. Apparently enabling physics detached the static mesh from the scene root to I just reattached it. Hers’s my new blueprint

Big thanks to Tekoppar in this inquiry: [link text][2]
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