I don’t know if this starting happening to me in version 5.1 but I am unable to attach any actor to another actor created with C++. The C++ actor has a RootComponent and a StaticMeshComponent assigned to it:
RootSceneComponent = CreateDefaultSubobject(TEXT(“Root”));
RootComponent = RootSceneComponent;
Mesh = CreateDefaultSubobject(TEXT(“Mesh”));
Mesh->SetupAttachment(RootComponent);
If I add the actor to my level and select any other actor and try attaching it using the Menu Actor->AttachTo, the c++ actor does not appear in the list and if I try to use the eyedropper tool and hover over my c++ actor a message is shown stating that the actor is incompatible.
Thanks