Atmospheric fog intersecting world

I have no clue how I would go about editing the source files so that option is out. This is part of my day/night cylce and weather system so a lot of these values will change. Hopefully I wont have to change atmospheric fog. I’m still experimenting with the look of the game but if it doesn’t end up changing then I might have to just paint it into the world texture and have a material function for all objects placed along the horizon.

I did find a weird solution. If you set altitude scale to -100 the intersection pretty much disappears.
4711ee06005cc14c76087a163cea2fa0a638df50.jpeg

The issue is that altitude scale defaults to .1 when any other option is changed. I can only set it to -100 in the details panel. That just seems like its going to break at some point and revert back to having that very noticeable line.

Thank you for the suggestions.