My game takes place on the inside of a planet so my atmospheric fog ends up intersecting it at some point as the planet curves up rather than down.
Where it intersects I get a very nasty line that breaks the effect.
I really need the fog to help sell the scale of the world and make it look like its actually curving up and is spherical. Without it everything just looks flat.
Anyone have a way of fixing this? Is there some depth bias alpha type thing for fog?
Any help would be greatly appreciated.