[=Innos;359479]
So now with 4.9.0 which is about to get released, more blueprints will get exposed there. What I don’t really underestand is why you say that this API gives a vast majority and not everything… BP nodes are way too many and it needs the documentation I recommended above in order to work correctly.
I am a newbie to unreal and my experience with this is that I am totally lost… The only way to learn them is by watching video’s of how others do sth and I’m waiting in hope of someone might explain a few nodes in his tutorials so I can use them in my projects… I’m not talking about the obvious nodes who have a name of “Begin Play” of course…
So my opinion would be not to include a vast majority, but every node that exists…
The page is still an early work and is something that we are striving to fully reflect all available nodes in blueprints, but this will take time and may change depending on the current engine version. Are there any specific nodes you see lacking information? I’ll be happy to take note of these and pass that information on to the documentation team.