[= ;359466]
API documentation is updated with major releases of UE4 to reflect the current state of blueprints. The information gets pulled automatically from the UE4 source code and compiled onto the list presented there. While it isn’t guaranteed to be an exhaustive list, this API gives a vast majority of what you will find within blueprints in the latest version of the engine and can be a great place to learn what is feasible with blueprint scripting.
So now with 4.9.0 which is about to get released, more blueprints will get exposed there. What I don’t really underestand is why you say that this API gives a vast majority and not everything… BP nodes are way too many and it needs the documentation I recommended above in order to work correctly.
I am a newbie to unreal and my experience with this is that I am totally lost… The only way to learn them is by watching video’s of how others do sth and I’m waiting in hope of someone might explain a few nodes in his tutorials so I can use them in my projects… I’m not talking about the obvious nodes who have a name of “Begin Play” of course…
So my opinion would be not to include a vast majority, but every node that exists…