We’ll be seeing a lot of these types of games on the PSVR system; Asynchronous Gameplay, is where 1 player is in VR, while the other players are viewing/playing from a traditional screen, instead of viewing what the player is seeing, directly on that screen, they see alternative views or info.
So I’ve been trying to figure out how I could do that with UE4 (I’m using 4.11)… But as far as I’ve been able to find in the documentation, the HMD Mirror window can only display the player’s camera. And I’m not a C++ coder, so I can’t really get into the engine to tweak that.
I’d love to be able to make a game where, for example, the VR player is exploring a spooky location, meanwhile their friends are outside VR, watching them on the normal screen, seeing a sort of in-game security camera or something, and they’re selecting prompts to change the various spooky things that are happening to the VR player, or maybe they can assist the VR player somehow. heh
Even if performance wise, displaying alternative cameras isn’t the best idea… I think there should at least be a way to display a 2D interface outside of VR on the screen, something that could display select-able prompts or a mini-map overview in 2D, or just stats or something. It could make for some pretty fun social/party experiences, using VR.
Does anyone know if this is possible? Or if we should suggest it to the UE4 devs? I don’t know as much about UE4 as I’d like, so I might be missing something obvious, that allows us to do this already… heh