Async Loading Screen

Hi, Everything seems to be working with the plugin but when I use a Metahuman I am getting a constant crash.

Assertion failed: IsInGameThread() [File:U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp] [Line: 1549]
Unable to load /Game/MetaHumans/Common/Common/IK_metahuman. Objects and Packages can only be loaded from the game thread.

0x00007ffa37d90328 UnrealEditor-CoreUObject.dll!LoadPackageInternal() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1549]
0x00007ffa37d8f90b UnrealEditor-CoreUObject.dll!LoadPackage() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1958]
0x00007ffa37d8fe50 UnrealEditor-CoreUObject.dll!LoadPackage() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1931]
0x00007ffa37da248e UnrealEditor-CoreUObject.dll!ResolveName() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1184]
0x00007ffa37daf6bb UnrealEditor-CoreUObject.dll!StaticLoadObjectInternal() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1268]
0x00007ffa37daeef6 UnrealEditor-CoreUObject.dll!StaticLoadObject() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\UObjectGlobals.cpp:1346]
0x00007ffa37db0af2 UnrealEditor-CoreUObject.dll!FSoftObjectPath::TryLoad() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\CoreUObject\Private\UObject\SoftObjectPath.cpp:536]
0x00007ff9ffca3af7 UnrealEditor-IKRig.dll!FSoftObjectPtr::LoadSynchronous() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\CoreUObject\Public\UObject\SoftObjectPtr.h:56]
0x00007ff9ffc7d367 UnrealEditor-IKRig.dll!UIKRetargetProcessor::ApplySettingsFromAsset() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Plugins\Animation\IKRig\Source\IKRig\Private\Retargeter\IKRetargetProcessor.cpp:2185]
0x00007ff9ffc89e4b UnrealEditor-IKRig.dll!FAnimNode_RetargetPoseFromMesh::Evaluate_AnyThread() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Plugins\Animation\IKRig\Source\IKRig\Private\AnimNodes\AnimNode_RetargetPoseFromMesh.cpp:108]
0x00007ffa0dea1f83 UnrealEditor-Engine.dll!FPoseLink::Evaluate() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\Engine\Private\Animation\AnimNodeBase.cpp:396]
0x00007ffa0dea24d6 UnrealEditor-Engine.dll!FAnimInstanceProxy::EvaluateAnimationNode_WithRoot() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\Engine\Private\Animation\AnimInstanceProxy.cpp:1420]
0x00007ffa0dea28d5 UnrealEditor-Engine.dll!FAnimInstanceProxy::EvaluateAnimation_WithRoot() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\Engine\Private\Animation\AnimInstanceProxy.cpp:1341]
0x00007ffa0de22436 UnrealEditor-Engine.dll!UAnimInstance::ParallelEvaluateAnimation() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\Engine\Private\Animation\AnimInstance.cpp:826]
0x00007ffa0e40f408 UnrealEditor-Engine.dll!USkeletalMeshComponent::EvaluateAnimation() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:1982]
0x00007ffa0e443b1d UnrealEditor-Engine.dll!USkeletalMeshComponent::PerformAnimationProcessing() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:2074]
0x00007ffa0e442cb9 UnrealEditor-Engine.dll!USkeletalMeshComponent::ParallelAnimationEvaluation() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:4017]
0x00007ffa0e40c962 UnrealEditor-Engine.dll!FParallelAnimationEvaluationTask::DoTask() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\Engine\Private\Components\SkeletalMeshComponent.cpp:149]
0x00007ffa0e41604e UnrealEditor-Engine.dll!TGraphTask::ExecuteTask() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\TaskGraphInterfaces.h:1310]
0x00007ffa2e3c7ecd UnrealEditor-Core.dll!<lambda_17c904c32264d0348d15245fba0e1bff>::operator()() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:499]
0x00007ffa2e3d2e93 UnrealEditor-Core.dll!LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<<lambda_17c904c32264d0348d15245fba0e1bff>,0>::CallAndMove() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\Fundamental\TaskDelegate.h:171]
0x00007ffa2e3e36a5 UnrealEditor-Core.dll!LowLevelTasks::FTask::ExecuteTask() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\Core\Public\Async\Fundamental\Task.h:627]
0x00007ffa2e3e344c UnrealEditor-Core.dll!LowLevelTasks::FScheduler::ExecuteTask() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:150]
0x00007ffa2e3be20c UnrealEditor-Core.dll!LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:350]
0x00007ffa2e4163c2 UnrealEditor-Core.dll!LowLevelTasks::FScheduler::WorkerMain() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\Core\Private\Async\Fundamental\Scheduler.cpp:378]
0x00007ffa2e3d1ae0 UnrealEditor-Core.dll!UE::Core::Private::Function::TFunctionRefCaller<<lambda_be2218a0adc66e92e8734764b1b5dd37>,void __cdecl(void)>::Call() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\Core\Public\Templates\Function.h:475]
0x00007ffa2e560f90 UnrealEditor-Core.dll!FThreadImpl::Run() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\Core\Private\HAL\Thread.cpp:67]
0x00007ffa2eab1d32 UnrealEditor-Core.dll!FRunnableThreadWin::Run() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:149]
0x00007ffa2eaa7c3a UnrealEditor-Core.dll!FRunnableThreadWin::GuardedRun() [U:\UnrealEngine\5.0\UnrealEngine\Engine\Source\Runtime\Core\Private\Windows\WindowsRunnableThread.cpp:79]
0x00007ffac32526ad KERNEL32.DLL!UnknownFunction
0x00007ffac484a9f8 ntdll.dll!UnknownFunction

Crash in runnable thread Foreground Worker #0

There is a crash text also when it happens.

I don’t want to guess at what is happening, but perhaps you can make sense of it and I can implement a fix.
Thank you.