Hello everyone we have great news.
The game has a new name ASTORUS, yeah, legal issues of course. but is all good. we love it.
The most amazing thing I can announce right now is, we are making the game for PS4 and Vita,
oh yes, we have the Dev Kits and been testing it for a while, the game looks great on the PS4 and
on a huge TV, we’re very excited about this.
We are also now streaming the development of the game on twitch, on weekdays at 4 pm MDT.
check us out here Twitch
This game is moving fast and I’m grateful for everything, specially for you, that have told us that we are doing
a good job, thank you.
pretty nice concept, the gravity is really nicely applied, but how did you handled the gravity on the torus shape ? if you can explain with few words i am curious to know
Hey guys
thanks for the nice comments, and yes, asteroids the original game, the wrapping effect if you bend that is actually a torus that’s where the idea came from
about the gravity, I’m actually cheating big time hehe, is not doing any physics at all, I rigged the ship to rotate in 2 axis instead of moving X Y like in a plane, this one just rotates X Y and works really great hehe, I spend a few days trying to make the player stick to the surface but it wasn’t working so I used my Animation and rigging knowledge| problem solving skills and came up with this solution which is WAY Simpler and super easy.
I’ll document how I did it in a tutorial later.
Again thanks for the comments and I’ll be posting updates as I develop here.
Yea it’s i believe what people need, Elders (gaming wise) to remember that good game period and new guys to find something new. There are lots of old games that were remade but didn’t cut it mainly I believe because they were made for profit. Those games if they are re-made or made in a similar manner and are fun it is a gold mine.
Never the less i liked what i saw and i would like to see something in a more of a “bumpy” plane too with some curves. believe it could be fun.
I like it a lot , just in my opinion it would be more fun if the torus was much larger to make it feel more spacious , but that’s just what i feel
Great work !
Looks great Can you go into detail as to how you made your skybox? I spoke with you previously and you mentioned it was a sphere with spherical texture applied, but I’m curious how you generated the texture and UV skinned the sphere.
well I just mapped an image that has information at the center, not at the poles so it works on a sphere cause the pinching at the poles is not visible, again, since is just black there.