Summary
I’m trying to edit the terrain from the landscape from Chapter 4 by creating a new material instance from it. Still, when doing so, I can change the color of all the regular assets EXCEPT the foliage, which stays the regular colors from Chapter 4 without using any biome textures. There is no way to change the foliage colors that get automatically painted on with the landscape, and you can’t make it match the color of the grass landscape texture for example.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
Go to the content drawer, go from Fortnite>Materials>Landscape>MaterialInstances and right-click the ‘MI Lanscape CH4’ and click create material instance.
Go to the newly created material instance and change the grass color from green to red as an example.
Use that new material instance on a landscape that either is already created or create a new landscape that uses the material instance.
Expected Result
while editing the terrain there should be an option to look at the foliage that is connected to the terrain and be able to mess around with the colors and change that ontop of the regular terrain texture colors so that you can have foliage that correlates to the grass of that terrain.
Observed Result
When the landscape uses that custom material instance, the regular grass color texture would change, but the foliage color stays the same color as the regular chapter 4 material that is given to us. It would be green grass foliage on top of a red grass terrain texture, and that does not work for the outcome we are aiming to get
Platform(s)
PC
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Additional Notes
Not all chapter 4 landscape material assets are even given to us. If UEFN is truly meant to be able to create a fortnite experience and people want to keep the fortnite aesthetic in a way, we should be able to have all landscape assets for us readily to use and be properly editable.
Even when trying to hand-make a landscape material using the material node graph and using the static mesh, we don’t have the texture material for the static mesh to even change its color. It feels like it is still very limited for what we are supposed to be given asset wise.