I am wanting to do a closely related thing, except I am still waiting for the C++ compiling error to be fixed. I have a number of pawn classes(Currently just 2) and I was using Blueprint Widget “Posses” to change classes.
I am wanting to do a closely related thing, except I am still waiting for the C++ compiling error to be fixed. I have a number of pawn classes(Currently just 2) and I was using Blueprint Widget “Posses” to change classes.