Can I please get some assistance in implementing the visual technique used in the game Lords of the Fallen (2023), please see an example below:
Whether it be a step by step guide or even a Youtube video or even a course, some help would be very much appreciated. I have a great idea for a mechanic involving a torch light for my supernatural detective game.
Look into lighting-channels. Lights in a game don’t have to illuminate ‘everything’, they can be put on a channel 1, channel 2, etc. Only items tagged as being sensative to channel 1 will be light by lights on channel 1, etc, etc.
Here it could be just that, but I also imagine collision might be an issue, you will have to work that out yourself.
The effect could also be (potentially) done with post-processing? Have the bridge-mesh render to say, custom-depth-buffer and have post-process materials reference that buffer.
Hi, again. Thank you for the lead . I’m gonna follow and try that, and will be reporting back once I’ve put it together. I’ve also asked the same question on the more technical C++ sub-section on the unreal forum link below if you’re interested in what they’ve had to say about it.