I’m trying to reference an actor bar
(that implements an interface BPI_baz
) from another actor foo
using the interface BPI_baz
via level editor.
For this I create an editable variable someBaz
of type BPI_baz
in the A_Foo
class / blueprint. Then I create instances of both actors in level editor ( foo
and bar
), and when I try to drag-n-drop actor bar
to the variable someBaz
on actor foo
it doesn’t let me to - is that a bug or am I missing something?
I can still set up the reference in level blueprint, but that means I have to add extra logic to handle order of BeginPlay on actors and level (it will first occur for the actors, and then for the level, won’t it?)
It worked in unreal 4.13 (but only if I used “use selected asset from content browser” button while having actor bar
selected in the world outliner), but doesn’t work at all in 4.19.2