Hi.
I’ve created a new IMC named IMC_Locomotion_Teleport that uses the IA_Move action that was originally used in IMC_Default. I’ve assigned it the exact same controls as it had in IMC_Default, and I’ve deleted this action from IMC_Default. I’ve created another IMC named IMC_Locomotion_Fly set up the exact same way, with only IA_Move in it.
In the VRPawn blueprint I have created a function that sets the locomotion mode bool (fly/teleport), then removes the previous IMC and adds the correct one based on the locomotion mode. This works as expected. I’ve checked ‘showdebug enhancedinput’ in the console, and I always have the correct IMC when I expect to.
However, the IA_Move event in the VRPawn event graph no longer works at all, and the debug info shown in the showdebug window is not registering any input for IA_Move.
If I add IA_Move back to IMC_Default, it will work again. I’m completely stumped and beginning to wonder if I’ve hit some kind of bug.
Thankyou in advance!