Assigning Dynamic mat to a progress bar makes engine crash

Hi there,

Seems that assigning a Dynamic material to a progress bar makes the engine crash if you play with more than 1 player.

There’s the guilty code!

I attach a project where this issue occurs. To replicate the crash just set more than one player in the MP options and play (it will work if you play with one player)!

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EDIT: I’ve symplified the flow to get the crash, here it is:

Have you tried using Event Construct instead? Pre Construct is meant for editor previewing only as far as I know.

Yep, it crash in Event Construct and even if invoked later

The crash still occurs but you can assign a Dynamic Material to your ProgressBar in the follow way;

Of course you can edit the parameters whenever you want!