I’m preparing an environment for an art gallery in which I have designed mesh in blender which is actually a square canvas. In the canvas there is a sub square area with in which I want to show painting(s).
I have tried to make the mesh and assign the painting snap in the sub square of canvas in blender and then save it as FBX for UE4, works fine but is there any easy way to do it. Like I import the canvas mesh into UE4 and then in UE4 some how assign the painting as material. So like i will put multiple instances of mesh but each one of them will have a separate painting.
Hi,
Nope, not the thing you attached and explained. Here I have attached the screen shot. You see there are two canvases. I made them in blender with borders textured. I want to use canvas multiple times but the only thing I want to change is the painting in the canvas.
At the moment for every painting I have to export the canvas with different texture as FBX and then import that canvas along with painting image, redefine the material of painting in UE4 and then place the canvas. So in essence I have to bring n number of canvases along with there paintings.
I was wondering if I can just bring one blank canvas and import all the paintings and then place the canvas along with changed painting.
I want to but I still didn’t get it from where I can mark it answered, there are other answers also waiting for the same action on me but I don’t know how to do it lol. Help pls