I Made a CMC that rotates the Character Capsule
so I need to add rotation sweep and I’m implementing that by making a derived class from primitive component and adding the rotation sweep functionality to it
witch I think would be the correct way to do it.
since that is where the normal sweep occurs.
I’m just not sure how I can get my character/CMC to use this derived class
would appreciate it if someone could tell me how I would do this
so basically didn’t find a way to do this, but its also not needed as you don’t need separate rotation sweep implementation for a character with a capsule hitbox.
you can simply trigger the normal sweep by inputting a really small delta (.00001f)along with the rotation to make it do the sweep which will work for the rotation as well in most cases