Assign material to multiple meshes in Content Browser

I’ll also make my contribution
I work mostly with с++, so my choise is function like this:

void AAssignMaterialsActor::AssignMaterials()
{
	for (auto& sm : staticMeshes) {
		sm->SetMaterial(0, Material);
	}
}

Call it in editor using next data like:

UFUNCTION(BlueprintCallable, CallInEditor)
void AssignMaterials();

UPROPERTY(EditAnywhere, Category = Generation)
UMaterialInterface* Material;

UPROPERTY(EditAnywhere, Category = Generation)
TArray<UStaticMesh*> staticMeshes;

Because we are in editor materials will be applied in content browser