Assign material to multiple meshes in Content Browser

Still looking for an in engine way to fix this.

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Recording 2024-04-25 at 12.15.54

Select all your meshes
Select the content drawer and highlight the material you want
In the outliner, under the object materials, select the arrow button for “Use Asset from Content Browser” to push it to all the objects currently selected.

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This thread is looking to bulk apply materials in the content browser, not in the outliner

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Thanks! I’ve made an updated version to work with 5.4 here https://blueprintue.com/blueprint/1-k5f4_8/

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Thanks Faulkin! I modified your Asset Action Utility to replace multiple materials. Useful when dealing with different materials across meshes or multiple material slots with different materials: Asset Action Utility - Replace materials to selected static mesh assets in the content browser posted by anonymous | blueprintUE | PasteBin For Unreal Engine

Hi everyone, if you’re still having this issue, try my plugin “AssetProcessor”.

This is a versatile plugin designed for bulk editing, filtering, and checking assets. You can edit almost any UProperty, including those only modifiable via C++, as long as you know the modification is valid.

Since the material of a mesh is also a UProperty, this plugin can handle it as well. For applying material to many meshes at once, use the rule setup shown below.

Below are the YouTube tutorial video link and FAB link, hope this helps! :smiley: