Hi!
I’m trying to find a way to place three objects in a scene in one of three places I’ve designated as a relative position inside the blueprint. Essentially, each time the blueprint is used, it sets the position of each object with one of the variables i chose, and none are shared. Any thoughts?
With this method, you’ll need to make an array of the child actors also
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Is everything pretty much similar behind that besides the shuffle?
So the code compiles which is a good sign but the blueprint is disappearing on start now haha any thoughts?
Works for me
I have exactly the same code.
Ah, you’ve already positioned them inside the BP. They all need to be a 0,0,0 for this to work. Otherwise the location gets added to their current location.
Hmmmm that doesn’t seem to work either. I’m still getting them disappearing. Any tips from here haha
You have to press play…

( it happens on begin play ).
Yeah the top one is during play.
They appear fine in the viewport, it looks like it only affects blueprint components however. When i put a static mesh in the blueprint it stays on start.
Moving the goalposts now… 
I don’t think you can add the mesh to the array, no?
Well with a mesh it’s fine, I just have blueprints with certain proximity triggers I’d like to have pop up in a random line. So exactly what you did with the static mesh, but with a blueprint component.
You’ve lost me now.
Do you have meshes, or child actors in your BP?
Or do you mean static mesh components?
Ok! Here’s a video of it. I’m using 3 blueprints I’ve built as three different blueprint components inside the BP_TriggerPlacement.
I have no idea how you’re managing this… Have you got other code somewhere?
While it’s playing, press F8, and then double click the blueprint in the world outliner, it will show you where it is:
Weird right? And no I don’t have anything else. I’m testing a few things for a future piece we’re putting out and I’m just running up against this. Also nothing shows up in the scene when I look for that BP. No outline, and it’s not located anywhere in the level.
When you double-click it, it will zoom the camera there.
Yeah, there’s literally nothing when I do that that’s what I’m saying.
No idea.
It’s not a great way of doing this anyway. Working with child actors is a pain in the butt. You also have to edit the BP if you decide to add something later etc.
Maybe if you describe in general terms what you’re trying to do, I’ll give you a better method, but not until tomorrow now…