We are using the new Cinematic Assembly tools inside of Unreal. I notice that when I right click on an actor track, I do not have the option to assign actors to a track such as I do in the Level Sequence asset. Is this potentially a bug? This means that when bindings break and animation tracks are leftover, I can not assign an actor to pick up the animation from the sequencer.
Steps to Reproduce
If you create a Level Sequence and a Cinematic Assembly, drag a cube into each as an actor track. Only the level sequence when you right click has the context menu for assign actor. The cinematic assembly does not.
This IS a bug and has been fixed in 5.6.1 which is pending release.
A workaround is to re-add the actor and then copy and paste the tracks to the new binding. Not ideal, but may get you through till 5.6.1 is released.
Best,
Michael