Assets with metalness get dark after using GPU Light Mass Light bake

Trying to bake a scene using GPULM and some of the surfaces with metalness turn darker after they get baked. Any explanation would be great.

Download the ‘Lighting in Unreal Engine 5 for Educators and Students’ guide

Gpu Lightmass Global Illumination In Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com)

Lightmass Basics In Unreal Engine | Unreal Engine 5.4 Documentation | Epic Developer Community (epicgames.com)